![]() ![]() The vocal cutscene-hating minority got its way in CP. Any of the Witcher games had more-even the earlier ones that were made on 5% the budget. There are only 10 or so real characters in CP. But there's not enough of that kind of depth. In the cyberpunk atmosphere it's often hard to tell reality from illusion. There are subtle appeals to the subconscious throughout the main quests. The answer is that the main quest is quite good. After writing all this you might be wondering why I would give this game anything above 0. It is a struggle for the sake of struggle. Because it has only a superficial context. And it certainly doesn't involve any character development for V. So maybe the real villain is the toxic culture of corporations! It makes good people do bad things-a wonderful bit of moral complexity that can be properly explored in a game. Wait, who are those villains again? No individuals in CP stand out to me as villains. And about as interesting.) Answering these questions would also require an exploration of the villains of CP. (Note: he does not transgress against an ethical system-that would be immoral. (Why even bother having different gangs if they're just something for V to shoot?) V is a generic amoral nobody who does what his fixers ask. What kind of character is V? Is he a criminal? A hero? A discoverer of corporate conspiracies? Is he pro-corp evil or full-hippie nomad? What's his ideology? Does he think all corps are inherently bad or does he think Arasaka and Millitech are in the hands of bad people and everything would be okay if they were brought to justice? Answering these questions would make the game an RPG. A relationship with a notice board is more interesting. You have no choice about working with them or not. The notes-on-the-floor questlets are given to V by "fixers"-one-dimensional characters bound to a geographical area. Nearly the whole game is made of this stuff. I'm not going to forgive CP2077 though because it doesn't. I forgave TW3 for having them because it had lots of other much better content. That's how little of an impression they made on me. The thing is I haven't played it in 3 years and though I remember 90% of all the real actual quests and I could tell you about how I did them and what decisions I made, I completely forgot about the notes-on-the-floor questlets. There were dozens of similar "questlets" in the Witcher 3. (The most important rule of fiction is: show don't tell.) I was going to say that but then I realized that I was wrong. I was going to say it had a hundred real side quests instead-with dialogue, cinematics and storytelling through showing rather than telling. No blow up this nekker nest to get a reward. I was going to say that The Witcher 3 was different and never did anything comparable. The missions are modular, do not affect world state in any way and almost never involve a decision. It's instantly forgettable filler told through text messages on your phone, and little notes strewn around the desks and floors of the little region the mission is confined to. ![]() But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that guy", "steal this", and only very rarely something else. makes a game with only around 20 real side quests. ![]() CDPR-the RPG maker famed for the quality of its storytelling and side quests. makes a game with only around 20 real Et tu CDPR? Et tu?. ![]() ![]()
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